Super Explode Bootle Docs.txt
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Revision as of 15:40, 6 September 2022 by Count Zero (talk | contribs) (Created page with "The text below was found on the Super Explode V5.0 Utility Disk (as SEQ files): <pre> first...thankyou for buying explode! you will find explode! very use- ful for every day computing... and for those times where your comput- ing is not every day. how to use bootle with other programs bootle is a custom boot creator. bootle can auto boot (1) hi-res and display that hi-res screen! (2) boot a machine language program **...")
The text below was found on the Super Explode V5.0 Utility Disk (as SEQ files):
first...thankyou for buying explode! you will find explode! very use- ful for every day computing... and for those times where your comput- ing is not every day. how to use bootle with other programs bootle is a custom boot creator. bootle can auto boot (1) hi-res and display that hi-res screen! (2) boot a machine language program ** you must know the jump address ** (3) boot a basic program with a built in run feature ** a basic program must be the last file your booting ** (4) or can boot and run up to 4 programs at once... with a hi-res display! load bootle from the disk directory ( yes we know it's in the main menu... if you load bootle from the menu you will have to reset and type sys 2061 ) otherwise load from directory and type run and return (1) hi-res... if you have used explode! to (capture) a hi-res game screen and would like to recombine the screen with the isepic (TM), snapshot (TM), capture (TM) or anyother breaking utilitys resulting programs.... than do the following... load and run bootle. follow the instuction screens. when asked if you would like a pic boot answer yes. note.. you must know what type of hi-res your booting ie. doodle koala or generic type. you will be asked for a name... you may enter up to 15 characters and return. you will next be asked for the file name to be booted (your hi-res file) you can call the file anything you like but.... it must be less than 8 characters in length ie. [ your pic(.a)] ** you must rename the pic file your using to conform to your selected name [ your pic ] you can use the disk wedge built into explode! to change the file name... ** the syntax for using the wedge is as follows... >r:new name=old name followed with a return. please consult your disk drive manual for other wedge commands such as copy,scratch etc. you will next be asked what type of hi-res file you will be displaying ie. koala, doodle, generic etc. you will select one from the bootle menu. ** you must have a blank formatted disk ready to save all the bootle created boots to... it is recommended that these boots be the first files on the disk directory. ** next you will be asked for the name of the boot bootle will create to boot your broken game or utility with. you can enter up to 8 characters. ** use the boot your breaking utility created ie. isepic, shapshot, etc. you will have to rename the boot to conform to the one you've selected during it's creation. ** see example below.(original) 1 isepic boot 169 -isepic boot --------------------how bootle treated disk will look---------------- 1 bootle boot ( your selected name ) 2 .your pic boot.a ( same as above ) 40 .your pic boot.b (a koala type ie. 40 blocks you renamed ) 1 .isepic boot.a ( your selected name ) 1 .isepic boot.b (note renamed isepic boot) 169 -isepic boot ( original isepic name ) although the above looks difficult... it really is not. once you've run bootle and used it. ** we suggest you run a practice disk before jumping into your first program. ** we hope you like and use bootle... returning to the main menu..... *********************************************************************